Building Sculpties In-World

July 21, 2007 · 47 views · 0 comments

Building Sculpties In-World
taken by : Dedric Mauriac
on Woodbridge (105, 136, 24)
blogHUD

About

I got a nice little product today (Snurb O'Matic) that lets me build my own sculpty maps rite here within Second Life. It is prim heavy needing 1089 prims that I can move around. You can rez your old objects and make them pretty large. Then move the nubs around them as if you are tracing around your original object. From there, you can tell it to save. Although it takes some time to save, it is well worth it. You are sent over to a web page to download the sculpy as a 33x33 TGA file. Resize to 64x64, upload, and you have yourself a customized sculpy! From Dedric Mauriac via blogHUD